TWO DISTINCT COMPETITIVE MODES

CAR
SOCCER.
CAR
COMBAT.

Velocity Vendetta is built around two competitive experiences: Velocity League, a pure ball-first team mode, and Vendetta Arena, a tactical car-combat mode with ten starting weapons, directional variants on combo-capable pickups, and vehicle-specific ultimates.

120 HZJOLT POWERED SIMULATION
VELOCITY LEAGUETHE CAR SOCCER MODE
VENDETTA ARENATHE CAR COMBAT MODE
TWO MODES | VELOCITY LEAGUE | VENDETTA ARENA | TEN STARTING WEAPONS | DIRECTIONAL VARIANTS | VEHICLE ULTIMATES | TWO MODES | VELOCITY LEAGUE | VENDETTA ARENA | TEN STARTING WEAPONS | DIRECTIONAL VARIANTS | VEHICLE ULTIMATES

CHOOSE YOUR COMPETITION

ONE GAME.
TWO DISTINCT
MODES.

The homepage gives you the decision. Each dedicated mode page gives you the full playbook.

COMPETITIVE BY DESIGN

BUILT FOR THE
MOMENT THAT
DECIDES THE MATCH.

Velocity Vendetta uses a custom Jolt-powered fixed 120 Hz gameplay simulation. Unreal Engine 5 handles the presentation and tools; the competitive vehicle core is built for direct control over movement, ball contacts, impacts, and network verification.

SEE THE COMPETITIVE FOUNDATION
WHAT IS JOLT?

A RIGID-BODY
PHYSICS ENGINE.

Jolt handles the rigid bodies and collisions underneath our simulation.

FIXED 120 HZ

TEST THE
MOMENT.

Touches, saves, contacts, weapons, and collisions must prove themselves.

PLAYER FIRST

FEEL THE
DIFFERENCE.

The goal is readable control that rewards deliberate practice.

THE ROAD TO LAUNCH

HELP START THE
ENGINE.

The Kickstarter campaign is being prepared now. Follow the project early to be there when the green light drops.

GET LAUNCH UPDATES
  1. NOWBuilding and proving the competitive core
  2. NEXTClosed playtests with the founding grid
  3. THENKickstarter launch and community campaign
  4. AFTERMore arenas, vehicles, and competitive events

FOUNDING GRID

BE THERE BEFORE
THE COUNTDOWN.

Get playtest news, Kickstarter updates, community votes, and the occasional wild clip from the garage. No spam. Just the build.