A RIGID-BODY
PHYSICS ENGINE.
Jolt handles the rigid bodies and collisions underneath our simulation.
TWO DISTINCT COMPETITIVE MODES
Velocity Vendetta is built around two competitive experiences: Velocity League, a pure ball-first team mode, and Vendetta Arena, a tactical car-combat mode with ten starting weapons, directional variants on combo-capable pickups, and vehicle-specific ultimates.
CHOOSE YOUR COMPETITION
The homepage gives you the decision. Each dedicated mode page gives you the full playbook.
Primary weapons, ultimates, roles, and cosmetic identity.
COMPETITIVE PLAYSeparate mode identities, ranks, events, and founder votes.
PLANNED FEATURESPlayer market, creator garage, and creative tools being explored.
COMPETITIVE BY DESIGN
Velocity Vendetta uses a custom Jolt-powered fixed 120 Hz gameplay simulation. Unreal Engine 5 handles the presentation and tools; the competitive vehicle core is built for direct control over movement, ball contacts, impacts, and network verification.
SEE THE COMPETITIVE FOUNDATIONJolt handles the rigid bodies and collisions underneath our simulation.
Touches, saves, contacts, weapons, and collisions must prove themselves.
The goal is readable control that rewards deliberate practice.
THE ROAD TO LAUNCH
The Kickstarter campaign is being prepared now. Follow the project early to be there when the green light drops.
FOUNDING GRID
Get playtest news, Kickstarter updates, community votes, and the occasional wild clip from the garage. No spam. Just the build.